PBR, Specular: Support of new texture parameters
EEXAR now supports Metal/Shiny/Specular textures parameters (for GLTF and GLB files only), both in the Web 3D viewer and in Augmented Reality. You can now display 3D Models closer to their actual look by making use of the following parameters while designing them: Physical Based Render (PBR): Metalness, reflectivity etc. Specular/Glossiness
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